{"id":521,"date":"2026-09-10T10:41:26","date_gmt":"2026-09-10T10:41:26","guid":{"rendered":"https:\/\/critikale.com\/?p=521"},"modified":"2026-09-10T10:41:26","modified_gmt":"2026-09-10T10:41:26","slug":"moonlighter-2-lersatz-de-lui-meme","status":"publish","type":"post","link":"https:\/\/critikale.com\/index.php\/2026\/09\/10\/moonlighter-2-lersatz-de-lui-meme\/","title":{"rendered":"Moonlighter 2, l&rsquo;ersatz de lui-m\u00eame"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Le premier Moonlighter \u00e9tait plut\u00f4t frais malgr\u00e9 sa jouabilit\u00e9 h\u00e2ch\u00e9e et raide (ce qui revient au m\u00eame vous en conviendrez). J&rsquo;ai \u00e9t\u00e9 agr\u00e9ablement surpris de la direction artisitique du second opus, bien plus mignonne&#8230;<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">J&rsquo;aimerai aimer ce jeu. Il est mignon, il est relativement jouable (j&rsquo;ai encore du mal avec certaines attaques), on peut g\u00e9rer son magasin et partir \u00e0 l&rsquo;aventure pour, justement, garnir le magasin de reliques plus ou moins pr\u00e9cieuses. Ajouter \u00e0 cela un sc\u00e9nario correct et normalement, vous avez un bon jeu, du moins un jeu int\u00e9ressant pour quelques heures.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mais non.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-01-1200x675.jpg\" alt=\"\" class=\"wp-image-522\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-01-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-01-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-01-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-01-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-01-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-02-1200x675.jpg\" alt=\"\" class=\"wp-image-524\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-02-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-02-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-02-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-02-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-02-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Graphiquement, on ne peut pas dire que le jeu a franchi un gap car le changement est trop prononc\u00e9.  Dor\u00e9navant, on a droit \u00e0 un jeu un peu cartoon, bien anim\u00e9, et plut\u00f4t jouable malgr\u00e9 une certaine impr\u00e9cision connue de cette s\u00e9rie (selon moi \u00e9videmment d\u00e9tendez-vous). Chaque ennemi a un comportement propre et une attaque avec un certain <em>pattern<\/em>. Paradoxalement, ce sont les boules roses qui me gonflent car j&rsquo;ai du mal \u00e0 \u00e9viter la chaleur dont certaines disposent.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-03-1200x675.jpg\" alt=\"\" class=\"wp-image-525\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-03-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-03-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-03-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-03-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-03-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-05-1200x675.jpg\" alt=\"\" class=\"wp-image-526\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-05-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-05-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-05-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-05-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-05-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Les temps de chargement sont masqu\u00e9s par une sayn\u00e8te, si on peut dire m\u00eame si la d\u00e9finition exacte n&rsquo;est pas bonne. Sc\u00e8ne qui devient vite redondante. Le principe est ultra simple. Vous avec un parcours \u00e0 plusieurs branches (comme pour l&rsquo;excellent Rune Dice par exemple ou bien d&rsquo;autres) et vous devez avancer \u00ab\u00a0strat\u00e9giquement\u00a0\u00bb jusqu&rsquo;au boss (que je n&rsquo;ai pas encore vu dans ma partie \u00ab\u00a0officielle\u00a0\u00bb). Je l&rsquo;ai vaincu dans la d\u00e9mo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-04-1200x675.jpg\" alt=\"\" class=\"wp-image-527\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-04-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-04-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-04-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-04-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-04-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Le magasin est peu int\u00e9ressant \u00e0 g\u00e9rer. Vous placez, vous attendez, vous vendez, vous fermez. Vous pouvez changer le d\u00e9cor bien s\u00fbr et quelques trucs mais \u00e9videmment il n&rsquo;y a rien \u00e0 voir avec l&rsquo;exceptionnel Travelers Rest. Pas le m\u00eame principe \u00e9videmment mais lorsqu&rsquo;on r\u00e9alise un jeu o\u00f9 il faut aussi g\u00e9rer un magasin, on se doit de mettre quelques billes de tous les c\u00f4t\u00e9s du gameplay.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-06-1200x675.jpg\" alt=\"\" class=\"wp-image-528\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-06-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-06-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-06-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-06-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/09\/moon-06-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Je suis \u00e0 la deuxi\u00e8me \u00e9tape du jeu, r\u00e9colter 50.000 pi\u00e8ces d&rsquo;or. C&rsquo;est long, assez p\u00e9nible et pour le moment, le jeu est inint\u00e9ressant, tout b\u00eatement. Pourquoi je continue, parce que j&rsquo;esp\u00e8re qu&rsquo;il se d\u00e9bridera un peu plus tard. Je vais essayer d&rsquo;atteindre ce palier et je n&rsquo;y jouerai plus si \u00e7a ne change pas. C&rsquo;est bien dommage car j&rsquo;aime bien ce principe de vendre ce qu&rsquo;on r\u00e9colte, surtout quand c&rsquo;est si mignon&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le premier Moonlighter \u00e9tait plut\u00f4t frais malgr\u00e9 sa jouabilit\u00e9 h\u00e2ch\u00e9e et raide (ce qui revient au m\u00eame vous en conviendrez). J&rsquo;ai \u00e9t\u00e9 agr\u00e9ablement surpris de [&#8230;]<\/p>\n","protected":false},"author":1,"featured_media":523,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,6],"tags":[],"class_list":["post-521","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-32","category-jeu-video"],"_links":{"self":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts\/521","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/comments?post=521"}],"version-history":[{"count":1,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts\/521\/revisions"}],"predecessor-version":[{"id":529,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts\/521\/revisions\/529"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/media\/523"}],"wp:attachment":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/media?parent=521"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/categories?post=521"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/tags?post=521"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}