{"id":671,"date":"2026-10-09T15:35:24","date_gmt":"2026-10-09T15:35:24","guid":{"rendered":"https:\/\/critikale.com\/?p=671"},"modified":"2026-10-09T15:35:24","modified_gmt":"2026-10-09T15:35:24","slug":"toujours-sur-gears-et-des-nouveaux-jeux-game-pass","status":"publish","type":"post","link":"https:\/\/critikale.com\/index.php\/2026\/10\/09\/toujours-sur-gears-et-des-nouveaux-jeux-game-pass\/","title":{"rendered":"Toujours sur Gears et des nouveaux jeux Game Pass"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Gears of War E-Day n&rsquo;est pas supprim\u00e9 de mon vieux disque Xbox, il ne le sera pas pour le moment m\u00eame si il est juste correct.<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">GEARS OF WAR E-DAY (Game Pass)<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-018-1200x675.jpg\" alt=\"\" class=\"wp-image-672\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-018-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-018-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-018-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-018-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-018-150x84.jpg 150w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-018-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Les gunfights sont toujours aussi bons car leur niveau de difficult\u00e9 d\u00e9pend r\u00e9ellement de votre strat\u00e9gie. \u00catre bourrin ne servira \u00e0 rien (sauf si vous \u00eates en vis\u00e9e auto et avec une difficult\u00e9 rididcule) et vous planquer n\u00e9cessitera forc\u00e9ment de conna\u00eetre les positions ennemies. C&rsquo;est pas mal. Le plus gros probl\u00e8me pour moi et l&rsquo;animation \u00e9trange, souvent, des Locustes. Vous les visez et d&rsquo;un coup ils se d\u00e9placent presque en se t\u00e9l\u00e9portant \u00e0 1 m\u00e8tre (tr\u00e8s p\u00e9nible). L&rsquo;animation est pourtant globalement fluide mais il manque des \u00e9tapes d&rsquo;animation.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-019-1200x675.jpg\" alt=\"\" class=\"wp-image-673\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-019-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-019-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-019-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-019-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-019-150x84.jpg 150w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-019-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Encore une d\u00e9cision \u00e9trange des d\u00e9veloppeurs. Vous pouvez crever les pneus (c&rsquo;est rigolo pendant un combat) mais pas casser le girophare de ce v\u00e9hicule. Vous ne pouvez pas non plus crever les pneus des camions (trop chiant \u00e0 programmer je pense \u00e0 cause du poids des v\u00e9hicules).<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-020-1200x675.jpg\" alt=\"\" class=\"wp-image-674\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-020-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-020-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-020-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-020-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-020-2048x1152.jpg 2048w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-020-150x84.jpg 150w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">\u00c7a pourrait \u00eatre une force du jeu mais non. L&rsquo;esprit d&rsquo;\u00e9quipe, la camaraderie tr\u00e8s connue des Gears of War ne sont pas pr\u00e9sents. Il y a quelques bonnes sc\u00e8nes mais en g\u00e9n\u00e9ral, on ne ressent aucune empathie pour les personnages, comme indiqu\u00e9 plus t\u00f4t sur ce site. Les dialogues sont corrects mais trop t\u00e9l\u00e9phon\u00e9s. On ne sent pas de r\u00e9elle pression, d&rsquo;ambiance plus glauque qui pourrait mettre la s\u00e9rie sur un nouveau rail.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-021-1200x675.jpg\" alt=\"\" class=\"wp-image-675\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-021-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-021-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-021-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-021-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-021-150x84.jpg 150w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-021-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Le jeu, dans sa construction, ressemble \u00e9norm\u00e9ment \u00e0 The Division 2, avec les couleurs du premier The Division.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-022-1200x675.jpg\" alt=\"\" class=\"wp-image-676\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-022-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-022-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-022-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-022-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-022-150x84.jpg 150w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-022-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">La visualisation de votre mission se fait toujours par la m\u00eame option, un seul bouton et vous voil\u00e0 rassur\u00e9 sur votre prochain objectif.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">ECHO WEAVER (Game Pass)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Agr\u00e9ablement surpris de celui-ci mais malgr\u00e9 l&rsquo;orginalit\u00e9 du style graphique, l&rsquo;animation vraiment bien foutue et le gameplay quelque peu \u00e9tonnant, il n&rsquo;est pas pour moi. Apr\u00e8s un Well Dweller (termin\u00e9 \u00e0 99 %), impossible de me remettre dans un jeu de plateformes, pour le moment du moins. Rayman Legends ne changera pas la donne, trop cher.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-01-1200x675.jpg\" alt=\"\" class=\"wp-image-679\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-01-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-01-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-01-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-01-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-01-150x84.jpg 150w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-01-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-02-1200x675.jpg\" alt=\"\" class=\"wp-image-680\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-02-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-02-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-02-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-02-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-02-2048x1152.jpg 2048w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ecow-02-150x84.jpg 150w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">FOREVER AGO (Game Pass)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Malgr\u00e9 l&rsquo;absence de fran\u00e7ais pour les voix (dommage mais tellement r\u00e9current), le jeu se joue gentiment, j&rsquo;aime ce style. Pos\u00e9. On suite une intrigue qui devient plus clair au fil du pad, c&rsquo;est tr\u00e8s beau.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/for-01-1200x675.jpg\" alt=\"\" class=\"wp-image-681\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/for-01-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/for-01-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/for-01-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/for-01-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/for-01-150x84.jpg 150w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/for-01-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/MEA_foreverago-1200x675.jpg\" alt=\"\" class=\"wp-image-682\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/MEA_foreverago-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/MEA_foreverago-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/MEA_foreverago-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/MEA_foreverago-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/MEA_foreverago-150x84.jpg 150w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/MEA_foreverago-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Le d\u00e9but du jeu est franchement chiant mais comme indiqu\u00e9 il y a quelque temps, entendre de l&rsquo;anglais constamment m&#8217;emp\u00eache de lire correctement les sous-titres fran\u00e7ais car je comprends plus ou moins bien cette langue. Contraiement au japonais par exemple o\u00f9 je me concentre sur les sous-titres et la po\u00e9sie des mots japonais, oui carr\u00e9ment calmez-vous.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">LA SUITE<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Je vais essayer les quelques jeux gratuits cette semaine sur Xbox Series et ferait un bref retour. Les \u00ab\u00a0tests\u00a0\u00bb et avis sur Critikale seront diff\u00e9rents \u00e0 partir de la semaine prochaine, voire fin de semaine.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Critikale s&rsquo;offre cette fois-ci une pause pour octobre, je dois me concentrer sur d&rsquo;autres projets rigolos.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gears of War E-Day n&rsquo;est pas supprim\u00e9 de mon vieux disque Xbox, il ne le sera pas pour le moment m\u00eame si il est juste correct. GEARS OF WAR E-DAY&#8230; <a class=\"continue-reading-link\" href=\"https:\/\/critikale.com\/index.php\/2026\/10\/09\/toujours-sur-gears-et-des-nouveaux-jeux-game-pass\/\">Lire <span class=\"meta-nav\">&rarr; <\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":683,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,5,6],"tags":[],"class_list":["post-671","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-32","category-critikale","category-jeu-video"],"_links":{"self":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts\/671","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/comments?post=671"}],"version-history":[{"count":2,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts\/671\/revisions"}],"predecessor-version":[{"id":684,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts\/671\/revisions\/684"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/media\/683"}],"wp:attachment":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/media?parent=671"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/categories?post=671"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/tags?post=671"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}