{"id":738,"date":"2026-10-14T07:09:07","date_gmt":"2026-10-14T07:09:07","guid":{"rendered":"https:\/\/critikale.com\/?p=738"},"modified":"2026-10-14T07:09:07","modified_gmt":"2026-10-14T07:09:07","slug":"gears-of-war-e-day-bientot-la-fin-de-lacte-4","status":"publish","type":"post","link":"https:\/\/critikale.com\/index.php\/2026\/10\/14\/gears-of-war-e-day-bientot-la-fin-de-lacte-4\/","title":{"rendered":"Gears of War E-Day, bient\u00f4t la fin de l&rsquo;acte 4"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>L&rsquo;acte 5 de Gears of War E-Day n&rsquo;est pas loin (il y a toujours 5 actes dans cette s\u00e9rie il me semble). \u00c7a devient tout de m\u00eame difficile mais je m&rsquo;en sors davantage avec les m\u00e9dikits portatifs.<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">GEARS OF WAR E-DAY (Game Pass)<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-049-1200x675.jpg\" alt=\"\" class=\"wp-image-739\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-049-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-049-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-049-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-049-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-049-150x84.jpg 150w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-049-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-050-1200x675.jpg\" alt=\"\" class=\"wp-image-740\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-050-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-050-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-050-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-050-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-050-2048x1152.jpg 2048w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-050-150x84.jpg 150w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-051-1200x675.jpg\" alt=\"\" class=\"wp-image-741\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-051-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-051-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-051-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-051-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-051-150x84.jpg 150w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-051-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Petite pause dans le bar o\u00f9 se rend r\u00e9guli\u00e8rement Mags Carter. Petit moment de pause entre deux tueries. Je ne comprends toujours pas pourquoi il n&rsquo;y a pas de Codex dans cette s\u00e9rie (amis, ennemis et armes). Un peu comme The Last of Us par exemple.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-052-1200x675.jpg\" alt=\"\" class=\"wp-image-742\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-052-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-052-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-052-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-052-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-052-2048x1152.jpg 2048w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-052-150x84.jpg 150w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Comme dans la plupart des jeux, les corps disparaissent par magie. Les boomers restent plus longtemps que les autres \u00e9trangement. Il n&rsquo;y a gu\u00e8re que Rockstar qui laisse les corps pourrir pendant quelque temps.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-053-1200x675.jpg\" alt=\"\" class=\"wp-image-743\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-053-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-053-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-053-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-053-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-053-2048x1152.jpg 2048w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/gowED-053-150x84.jpg 150w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Je parlais des objets destructibles hier et j&rsquo;ai \u00e9t\u00e9 plut\u00f4t surpris qu&rsquo;un simple sac de l\u00e9gumes et de fruits peut \u00eatre \u00e9cras\u00e9 avec une vraie physique. Ce genre de d\u00e9tails est sympa je trouve et rend les d\u00e9cors moins fig\u00e9s.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">DEEP DISH DUNGEON (Game Pass)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">J&rsquo;essaie tous les jeux du Game Pass, m\u00eame si je ne suis pas de tous les styles propos\u00e9s. Ici j&rsquo;\u00e9tais assez intrigu\u00e9 car le style graphique me plait bien, \u00e7a me rappelle l&rsquo;excellent Gun&rsquo;s &amp; Goblin sur Steam.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-01-1200x675.jpg\" alt=\"\" class=\"wp-image-744\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-01-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-01-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-01-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-01-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-01-150x84.jpg 150w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-01-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" src=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-02-1200x675.jpg\" alt=\"\" class=\"wp-image-745\" srcset=\"https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-02-1200x675.jpg 1200w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-02-600x338.jpg 600w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-02-768x432.jpg 768w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-02-1536x864.jpg 1536w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-02-2048x1152.jpg 2048w, https:\/\/critikale.com\/wp-content\/uploads\/2026\/10\/ddd-02-150x84.jpg 150w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Jeu de survie + metroidvania + rogue lite, Deep Dish Dungeon commen\u00e7ait plut\u00f4t bien gr\u00e2ce \u00e0 un style sympa, une jouabilit\u00e9 originale et une vraie ambiance. H\u00e9las, lorsque j&rsquo;ai rencontr\u00e9 ce squelette, tout a merd\u00e9. Le combat fut naze, mal anim\u00e9, aucune physique des coups. Les mouvements du squelette ne rendait pas justice au d\u00e9but du jeu, vraiment int\u00e9ressant avec ses propres m\u00e9caniques de gameplay (copi\u00e9es d&rsquo;autres jeux comme souvent mais c&rsquo;est bien de s&rsquo;inspirer de ce qui se fait de bien). Chiant cette phrase.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Demain, sortie de Enshrouded sur PS5 (je ne connais toujours pas le prix, ce qui est bien p\u00e9nible) et un article sur lui dans la foul\u00e9e le soir m\u00eame (normalement car j&rsquo;ai pas mal de trucs \u00e0 faire demain).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Comme indiqu\u00e9 il y a peu, il y a une (vraie) nouvelle structure de Critikale qui arrive mais j&rsquo;avoue que mon moral, comme souvent, est chancelant. Normal, c&rsquo;est la p\u00e9riode et je trouve que je pense un peu trop \u00e0 mon p\u00e8re ces temps-ci.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>L&rsquo;acte 5 de Gears of War E-Day n&rsquo;est pas loin (il y a toujours 5 actes dans cette s\u00e9rie il me semble). \u00c7a devient tout de m\u00eame difficile mais je&#8230; <a class=\"continue-reading-link\" href=\"https:\/\/critikale.com\/index.php\/2026\/10\/14\/gears-of-war-e-day-bientot-la-fin-de-lacte-4\/\">Lire <span class=\"meta-nav\">&rarr; <\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":746,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,5,6],"tags":[],"class_list":["post-738","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-32","category-critikale","category-jeu-video"],"_links":{"self":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts\/738","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/comments?post=738"}],"version-history":[{"count":1,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts\/738\/revisions"}],"predecessor-version":[{"id":747,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/posts\/738\/revisions\/747"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/media\/746"}],"wp:attachment":[{"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/media?parent=738"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/categories?post=738"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/critikale.com\/index.php\/wp-json\/wp\/v2\/tags?post=738"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}